Thrabak's return: Part 3, spirit guardian
- Rachel Toner
- Mar 3, 2018
- 2 min read
Aggripppiana decides to summon her spirit guardian, the first time she has done this since the death of 12 Trees. The bear appears before her, lifts its paw and gently touches her face. Then turning and growling at the werewolves, attacking those in front of Agrippiana. Vorn moves to aid Luna. Thraback manages to behead the leader. Lukas is surrounded by three of the likens, Vorn gets bitten. The spirit guardian rips a werewolf in half. Agrippiana caves werewolves head in with her staff. Thraback jumps down to aid in the chaos taking on 2 himself. Vandal dashes into help Vorn. Lukas summons his spirit guardian, the royal looking unicorn, killing one of the werewolves. Agrippiana and her spirit guardian move to help Thraback. Vandal moves and takes out two with his axe.
After the fight, the group meet with Ivan Stavic the Barovian leader. He thanks the group for our aid and offers us all belladonna. The party eagerly take it as we all know that it helps stop the lycanthropy curse. He warns of the Lycans who followed them through the portal and that Dagger Dale seems to have a lay line that allows interplanar travel hence why the Gith are always about. Whilst praying for the dead Lukas feels his hands burn is he cursed with lycanthropy? Stavic explains that the Lycans met with a green-robed wizard called Zerubbel. He employed them to help him search for ruins under Dagger Dale. He left several weeks later and headed east with the Lycans. He also had 3 robed accomplices with him. One of them seems to have wings… Upon returning to the Moody Boar Vorn slips out to the lake shore to case the boat that you’ve all just hired. The party meets with the wizards of Thay. Humane Kost offers the part a deal to help you all sleep better. He seems to be scrying on you all using Aralon’s shrunken head. He knows of the Night Hag as a result. All he wants is our corpses should we die… Vorn arrives at the docks only to realise he doesn’t know what not he’s looking for. A voice in the darkness says to him ‘long time no see…’ Regis discusses going to see the Gith and the cartographers look at the ancient map that Agrippiana carries. While this is happening, Saphira and Mushu head off to see Janus and try to discover more about the draconic heritage of the old city and perhaps gain answers about Saphira’s past.
Until our return to play next week!

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